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 Incident at Rosewood Manor Discussion

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DuskCorruption
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PostSubject: Incident at Rosewood Manor Discussion   Sun Jan 05, 2014 9:55 pm

Any questions feel free to ask, any comments are welcome as well... Hope this game can be fun for all.
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PostSubject: Re: Incident at Rosewood Manor Discussion   Sun Jan 05, 2014 9:59 pm

It seems that we may need to add a new category of roleplays. Would you like me to add Dark/Horror Roleplays to the categories? I can do that & move your topics into those sections for you. However, I might take a poll first before creating them because I need more than one person willing to use the section. I originally didn't add a section like that because I didn't think enough of people would gravitate to it.

I'd also like to thank for you warning roleplayers about what could be contained in the rp. The only thing as an Administrator I will say is just make sure you stick to the rp and site rules, which I'm sure you read by your description. 

I'm still debating about joining, but it looks fun! Very Happy
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PostSubject: Re: Incident at Rosewood Manor Discussion   Sun Jan 05, 2014 10:18 pm

If you wish to add a category that would be great, but as you said I may be only one using it... now if this rp is successful then maybe we can approach the subject again. I'll let you decide but I'm all for it.

I read the site rules, I will be sure to not break them. I know the site doesn't want a bloodbath in every scene and will try my best to not get carried away with such instances.
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PostSubject: Re: Incident at Rosewood Manor Discussion   Sun Jan 05, 2014 10:21 pm

Sounds like my kind of RP. Also I was planning on writing a horror story in the near future, so you won't be the only one.
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PostSubject: Re: Incident at Rosewood Manor Discussion   Sun Jan 05, 2014 10:33 pm

Alright, I will see how the others members react to the roleplay and the staff will have a discussion about adding the category. For now, it can stay in sci-fi.

If you have any questions, fill free to post in the questions/concern area! Best wishes to your rp taking off :-)
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PostSubject: Re: Incident at Rosewood Manor Discussion   Mon Jan 06, 2014 11:03 pm

Really enjoying the characters so far, this seems like it's going well. Will give some more time for people to join and always, people are allowed to join mid-game. Just post here first to get everything approved and reasons created to add you in. I will post any questions here for characters now to help me get ready and more info if needed.

Daniel (Brian)

I just would like to ask you flesh out your gear more (I see you changed to be determined) which is fine, take your time. I would suggest have a defibrillator unit (seems like a lot of fun could be had with one of those).

Also since you are probably running in as a paramedic to help potential inured people you probably have a partner with you (since they usually work in pairs). This is a person you can choose however much you want to know them. I will take control of them and use them to add to game, don't spend too much time with this incase I decided to off them fairly soon... or they may last whole time who knows as of now.


Jacob (EonArashi)

I'm trying to place why your character would proceed into the manor. Would you be cool with me adding a Marine character who you used know who passed away in a strange occurrence during a mission. I will inform you of more info on the character in first posting. The current idea I had was for you to see him looking at you from upper window in manor, thus making your character jump the quarantine line and run in. Let me know, I want you to not be pushed into something you don't enjoy.

Also your gun, is it already loaded with a clip and you have 3 extra or is it 3 clips including the one loaded?


Melanie (Raven)

Your gun is probably standard issue so I'll Let you choose between a standard Glock Handgun (12 bullets) or a S&W Revolver (6 bullets). The revolver is more reliable and hits harder, the handgun is easier to use and has more ammo.



Another thing I would like to add, I am giving you one special trait... if you don't like my suggestions shoot me another idea and we can work on changing it.

Daniel (Brian)
"Medical Specialist" You can patch minor wounds with ease and on the fly without any medical equipment. You can patch moderate wounds easily during times of rest without any medical equipment, just need time and basic materials. You can patch and handle Major wounds with lesser than adequate medical equipment, just need time, some medical gear and basic materials.


Jacob (EonArashi)
"Unwavering Stance" You can maintain calm and collected in situations that would cause normal people to panic and run, allowing you to not suffer from mental stress when situations would start to break a normal person.


Melanie (Raven)
"Hypervigilance" You notice things that others do not, I will let you know in each area if something is off or not noticed by others. You can also ask me at any time to investigate objects and discern more information.
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PostSubject: Re: Incident at Rosewood Manor Discussion   Mon Jan 06, 2014 11:36 pm

Quote :
Jacob (EonArashi)

I'm trying to place why your character would proceed into the manor. Would you be cool with me adding a Marine character who you used know who passed away in a strange occurrence during a mission. I will inform you of more info on the character in first posting. The current idea I had was for you to see him looking at you from upper window in manor, thus making your character jump the quarantine line and run in. Let me know, I want you to not be pushed into something you don't enjoy.

I'm good with that. Sounds cool. And it fits Jacob's personality, as well as the marine corps oath to "never leave a man behind".

Quote :
Also your gun, is it already loaded with a clip and you have 3 extra or is it 3 clips including the one loaded?

Three clips total, including the one in the gun. That's standard minimum protocol for marine corps members on downtime behind allied lines, iirc. Since Jacob is so hardcore military, I figure he'd do the same when off-duty or on leave.

Quote :
Jacob (EonArashi)
"Unwavering Stance" You can maintain calm and collected in situations that would cause normal people to panic and run, allowing you to not suffer from mental stress when situations would start to break a normal person.

This is so perfect for Jacob that I don't even have words. Excellent pick.
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PostSubject: Re: Incident at Rosewood Manor Discussion   Mon Jan 06, 2014 11:57 pm

um, I'm more of a handgun kind of gal.

I'm cool with the special ability

Also, im slightly confused, just because I'm being me.
For where this thing is going: I know you are literally controlling our environment, what are we trying to do in the long run, other than not die? Because I keep picturing that lovely academy anime you mentioned the other day. I don't know.
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PostSubject: Re: Incident at Rosewood Manor Discussion   Tue Jan 07, 2014 12:57 am

There will be much to do in the manor once inside. For now you know you want to get out and figure out whats going on, but when I start to introduce new elements to the game, it will change on how you deal with them. For example the small girl you found crying in a closet could pull on your heartstrings. You may try to help her out and find out what happened to her family. it could lead you to new worlds and ultimately decide her fate... she could also be a hideous monster that hollows out people and wears them like suits and is eyeing you up. It's all part of the fun. The rping in situations will be different for sure, but when times of no occurrences I would love rping of the way of group development, comradery and escape ideas. Also if this starts to look successful and people are enjoying it then this will be just a chapter in a series of paranormal instances the group faces. Who knows, I got the direction and the cast lining up, the script is written but much will change based on what happens.

This answer probably confuses you more and I don't know how to explain better. When I start the game up I hope it starts to show you it's potential but for now I guess all I can say is get ready for a trip down lanes of confusion, mystery, and survival.
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PostSubject: Re: Incident at Rosewood Manor Discussion   Tue Jan 07, 2014 11:31 pm

Spine-tingling drama?
Deep psychological character development?
Special traits?!
Totally joining!
I just have a question... Could you define what "Medium" means, exactly? I just wanted to see what all my options are.
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PostSubject: Re: Incident at Rosewood Manor Discussion   Wed Jan 08, 2014 12:24 am

Oh, yes a Medium as in like those who are more involved with the spiritual world, like people who can talk to ghosts, or sense strange energy, anything along those lines. I also put if you have an idea for someone not related to any of the fields that has a good reason for showing up to the Manor then go for it. I love creativity. If you think it make sense I'm pretty sure I'll agree with it. Can't wait to see your character soon.
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PostSubject: Re: Incident at Rosewood Manor Discussion   Wed Jan 08, 2014 11:11 am

I'm a little confused on the "What you're taking into the manor" section of the form. What are you looking for in that? It may just be a fault in my creativity, but I just can't think of anything that would come to use in a creepy manor.
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PostSubject: Re: Incident at Rosewood Manor Discussion   Wed Jan 08, 2014 1:38 pm

It is what you have on your person.

What are you wearing, and what you may be carrying based on your job.
As Dusk mentioned before, nothing left in your car will be of any use :P

And the characters do not yet know it's haunted ... exactly.
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PostSubject: Re: Incident at Rosewood Manor Discussion   Wed Jan 08, 2014 2:43 pm

Tbh Brian, look to your role as the medic. A fully stocked medical kit is probably first and foremost on your list. If you don't know what to put in it, you can always look it up online. A good-sized pocketknife (swiss-army style most likely) is always useful, whether it's for cutting bandages to manageable lengths, getting splinters or pieces of shrapnel out of injuries, cutting wires or sawing through plaster to get to somebody who is trapped, or stabbing things that try to attack you. The flashlight you had initially probably would make sense too. Who the heck would send their paramedics into an unlit building without a light source? I'd also take Dusk's suggestion of taking a mobile defibrillator pack. Never know when that might be useful, and with the destruction that occurred when the Manor burst from the ground in the first place, it's pretty likely that you'd be taking one just in case somebody needed to be resuscitated.

Tbh though, it's all up to you. Just make sure that...

A.) You can carry everything you bring. I suggest lots of pockets and possibly a harness to strap your packs to.

and B.) It won't slow you don't too much. Speed is crucial to a paramedic's job, as is avoiding injury. You can't do much of either if you're weighed down by too many supplies.

EDIT: Also, I did a couple edits to Jacob's profile. First is his fear of bees and the background on it in his bio. Second is that I added needle and thread and scissors to the medkit, both of which should have been in there already, but I forgot about. I expanded on what he is wearing (fatigues, telling the number of pockets and that he's wearing standard combat boots [not steel-toed]). I also added a one-quart canteen that is about 3/4 full of water (this is military standard issue). Is that alright? I'll remove it if you think I've got too much stuff, but since the military enforces that you need to be prepared for anything, I don't think Jacob's item list is too expansive, especially considering that he's missing a couple things (flashlight, extra bullets [since he's carrying the standard minimum], ect.)

Also, should we put our "special traits" in our bio posts, just so everything is together? I already put my item inventory into an easier-to-read list.
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PostSubject: Re: Incident at Rosewood Manor Discussion   Wed Jan 08, 2014 8:39 pm

Eon and Raven thanks for helping him understand it a little better. I know i have the ability to be vague sometimes. As they said Brian anything your character would have on you going into the situation at hand. Your character has the one tool others will not, as in you can bring in some heavier stuff seeing as most paramedics rushing into scenes have gurneys to put patients on so that lets you have some heavier stuff such as bigger medical bags and such "I'm not saying you might have to abandon some of the stuff due to a change in the situation but it will at least be in the manor for use later." If you need further help shoot another message and I'm sure we can all put together a good list for you. Eon had some great suggestions.

Brian - I know I asked you to create a little bio for a partner, if you hadn't I have one ready to go.

EonArashi - Your edits seem fine to me and adding your special to your sheet if fine. One question, is the fear of bees so great that it may override your special? I know it would have to be pretty severe to scare you. It wouldn't be just like a few bees flying around.


I noticed some more interest in the game from others, would anyone mind me giving another day or two for people to join before starting? I may start some intros soon tho, but these would be more builder not RP beginning yet.
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PostSubject: Re: Incident at Rosewood Manor Discussion   Wed Jan 08, 2014 8:52 pm

DuskCorruption wrote:
EonArashi - Your edits seem fine to me and adding your special to your sheet if fine. One question, is the fear of bees so great that it may override your special? I know it would have to be pretty severe to scare you. It wouldn't be just like a few bees flying around.[/color]

Probably not, because of the way Jacob's special works and where it comes from (his military training). You see, in basic training, recruits are often put under stressful situations while training. This is why drill instructors are jerkwads, training simulations are timed, and stronger recruits are often forced to team up with weaker ones. This ensures (or at least increases the likelihood) that in a stressful situation in the field, a soldier will fall back on their training. The more stressful the situation, the more likely this becomes, and this also synergizes with the typical fight or flight response; soldiers usually don't get to choose flight. I'd say that if he ever got in a situation severe enough to scare him, he'd probably get over it pretty fast, or figure out a way to deal with the situation before he could lose it.

If he were ever covered in bees (or an illusion of it happened), he'd probably utterly flip his sh*t, though. So I suppose it does override Jacob's special, but it has to be especially severe to do so.

Quote :
I noticed some more interest in the game from others, would anyone mind me giving another day or two for people to join before starting? I may start some intros soon tho, but these would be more builder not RP beginning yet.

Works fine with me. I'm in no hurry.
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PostSubject: Re: Incident at Rosewood Manor Discussion   Wed Jan 08, 2014 10:39 pm

I'm fine with the one you have, Dusk. (To be honest I actually forgot I was supposed to do that  Embarassed )
But yeah I'll work on the inventory ASAP. Thanks guys ^_^
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PostSubject: Re: Incident at Rosewood Manor Discussion   Thu Jan 09, 2014 10:44 am

Your welcome Brian.

Dusk, take however long so we get those other people. We want lots of sources for material you can throw our way. The more the scarier Smile
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PostSubject: Re: Incident at Rosewood Manor Discussion   Thu Jan 09, 2014 12:37 pm

Thanks for everyone being cool with delay for start.

The_Godfather - I have read your character and find it very interesting. I have two things to run by you. The first, you talk to "friends". I love the idea of this, could I get a name or description of a couple of prominent ones in your characters life. Like the ones that have been around since childhood. Second, your Special Talent. I have an idea for it.

Eli (The_Godfather)
"Fade Walking" You can see things not of this world, things that no normal person would ever see. You also can hear and speak to the recently dead. Lastly you can try to pull things out of the other world when you see openings to it, this act may harm you physically since at sometimes it will be challenging.


"I'll let you know when you see these openings, they will be rare, and also could go both ways, good or bad so it will be your job to figure out if their worth opening at some times."

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PostSubject: Re: Incident at Rosewood Manor Discussion   Thu Jan 09, 2014 11:42 pm

I'm glad you like the character, Dusk. He was a very fun one to make and I hope he fits well within the story.
I love the special talent, I had something similar in mind for the character when I thought of him. So I guess that worked out.
As for the friends, I can go ahead and cook some up. I imagine it as the one's I'm about to list are the one's that have both been with him the longest and thus helped him out the most, but I also imagined the "friends" as being various different spirits that come in contact with him.
Alright, here are some prominent friends, or spirits, or what-have-you. Notably these aren't the spirits' names from when they were alive, but rather names that Eli came up with in order to differentiate between the spirits.

Peter- The "brain" of Eli's spirit pals. He provides Eli with most intellectual information, usually having to do with science and math, be it equations or measurements, or anything of the sort. When he's not necessarily needed, he does enjoy telling Eli random scientific facts, causing him to come off as awkward and irritable, but genuine in his concern for Eli's well-being.

Caroline- She represents Eli's metaphysical "shoulder angel." Sweet, gentle and kind, she is usually the one to give Eli a good pep-talk when he's feeling down, and some helpful insight into the mindset of females. Eli has likened her to a "old-lady neighbor" or a "school counselor."

Alex- Whereas Caroline represents the shoulder-angel, Alex represents the shoulder-devil. This does not mean, however, that Alex is evil. He just happens to be very mischievous, but also genuine in his concern for Eli. In a way, Alex represents what Eli could've been had he not had the other spirits to guide him: loud-mouthed, arrogant and stubborn. Based off of his occasional voice cracks and his stubborn attitude, Eli likens him to a "rebellious teenager" and a "punk rocker."
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PostSubject: Re: Incident at Rosewood Manor Discussion   Mon Jan 13, 2014 12:45 pm

Again, any questions needed to be asked feel free... Raven has posted so I'll give about till super late tonight or tomorrow morning to put it together and detail what has happened given I have at least a few responses.

Raven - The book throw at the monster is within range and easily possible / could be effective. I will give you a chance to rethink the second one, the ceilings are vaulted and it's probably a 20-30ft. throw since the damaged roof is near the center of the room. You may need something more aero-dynamic to make that possible... as for the maid, don't let the way I worded things make you think she's not hostile... just heads up.

Also remember you are able to say / scream anything you guys want while performing the action... you can pretty much easily tell who the bad guys are in this scenario currently.
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PostSubject: Re: Incident at Rosewood Manor Discussion   Mon Jan 13, 2014 2:34 pm

1) I tried throwing the book at the ceiling. I never said I expected it to actually reach the mark. And you said vaulted ceiling, never really clarified how vaulted.
2) I know she's hostile, it's more of she wasn't planning on slicing me that second.

However, I think I would be quite happy chucking a book at that maid. I will make small edits...
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PostSubject: Re: Incident at Rosewood Manor Discussion   Mon Jan 13, 2014 6:28 pm

Also at this point I am no longer really making up things for your characters. If I made your character do something you didn't like I apologize, I was just trying to get things going and started. From this point on it's really going to be you guys moving along the story, I just added some elements to get it spiced up. If you have any questions or further info please ask, I will specify anything you wish to learn or know about in a quick fashion, in case people want more detailed descriptions of monsters or backstory elements.
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PostSubject: Re: Incident at Rosewood Manor Discussion   Tue Jan 21, 2014 11:47 pm

Ok guys, I gave some time due to school restarting and stuff, but it's time to get moving. So please don't leave Raven hanging anymore... put your responses to the situation and lets get this game going.
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